The Communications and Multimedia Content Forum of Malaysia (CMCF) has launched a 45-day nationwide public consultation on a proposed Gaming Sub-Code, seeking feedback on new safeguards covering children, in-game spending, loot boxes, online interactions and esports.
The consultation comes as gaming increasingly combines entertainment, social interaction and digital commerce, exposing younger players to features ranging from real-money purchases and virtual currencies to interactions with strangers and chance-based rewards.
The proposed Gaming Sub-Code would establish sector-specific standards for game developers, publishers, distributors, platforms and other relevant service providers whose games are accessible in Malaysia.
Among the areas covered are age classification and age assurance, parental controls, in-game purchases, virtual currencies, loot boxes and gacha mechanics, user-generated content, reporting and moderation, bullying and harassment, as well as protections for younger participants in esports.
CMCF said the framework is intended to provide clearer expectations for the industry while recognising the wide range of games, services and business models operating in the sector.
The Gaming Sub-Code is being developed under CMCF’s self-regulatory framework and is intended to operate alongside the Malaysian Communications and Multimedia Content Code and other applicable Malaysian laws and regulatory requirements.
The public consultation will remain open until Oct 24, 2026, with gamers, parents, publishers, consumer groups, civil society organisations and other interested parties invited to review the draft and submit feedback through CMCF’s website.
CMCF said it will review and consolidate submissions received during the consultation before finalising the Gaming Sub-Code.





